The Fast Track to Better
Team Performance

Teamaholic is the place where you will find all the team building activities, team building games and ice breakers you need to use during your conferences, training sessions, workshops or meetings.

Tangle

November 21st, 2010 by teamaholic No comments »

Materials: None

Aims: Group development, trust, warm-up

Procedure: The whole group links hands into a human chain. First person leads chain through itself, over and under arms, between legs, etc. Extra care must be taken not to break the chain, to move slowly and to be gentle. Tangle ends when group is too tightly packed to move. One person then untangles the group, giving them directions without touching them.

Sitting Circle

November 21st, 2010 by teamaholic No comments »

Materials: Circle of over 25 people

Aims: Trust, fun

Procedure:

Group stands in a close circle, in queue form, with right shoulders towards the center of the circle. The circle closes so that everyone is touching the person in front and behind them. Each participant holds the waist of the person in front. Everyone bends their knees until they feel themselves supported on the knee of the person behind.

If successful (rarely happens first time) the whole group is self supported, each person sitting on the knee of the person behind.

Note: This can only be successful if the circular shape is maintained throughout and it is helpful if the group leans slightly towards the center as they are trying to settle down.

Variations: After secure sitting position is achieved everyone leans inwards slightly and raises left leg. Try to alternate stepping with right and left feet (very difficult). :)

Body Lift

November 21st, 2010 by teamaholic No comments »

Aims: Trust, concentration, group development

Procedure: Group chooses each member in turn and elevates them to a horizontal position above the heads of the group. The person is held there for a specific period, and then lowered carefully to the floor. The elevated person must relax and close eyes. It is often a good idea to have the groups raise and lower in unison. This often avoids confusion and helps concentration.

Variations: Vary speed and control of lift: walk, rock, etc. Have the person involved give instructions to the group. Combine with Backward fall & catch.

One Special Thing

November 21st, 2010 by teamaholic No comments »

This exercise is a good one to use early in the semester because it helps to build a sense of group rapport through the establishment of an environment for self-disclosure.

Divide the class into pairs. Instruct the students to carry on a normal conversation for five minutes, each person telling the other as much as possible about himself. Ask the students to pick those things about themselves that they think are important to share. After five minutes ask the class to come back together again as one large group (preferably in a circle). Then ask each student to introduce his partner by stating his partner’s name and the one special thing that impressed him as most important about that person.

If you like, you can end the discussion by asking the group to talk about what it was like to talk to the other person and what it was like to be talked about in the group.

Bomb Shelter

November 21st, 2010 by teamaholic No comments »

Materials: None

Aims: Role-playing, group decision-making, group interaction

Procedure: Divide in groups of 8 – 10. Each group member adopts a specific role, usually an occupation (for example: a doctor, an athlete, a teacher, movie-star, mother, housewife, etc; these can be written out and picked from a hat).
Tell groups they are in an air-raid shelter after an atom bomb has fallen, big enough and with enough air and food for only six people, therefore they must get rid of several members.

Each group member must argue why he should be allowed to survive. A group decision must be reached for who goes and stays: no suicides or murder allowed.
Set a time limit for the decision.

Later discuss how the group interacted making the decision, whether each person played an active or passive role, how satisfied each was with his role, etc.

Variations: Instead of an air-raid shelter, have a life raft or desert island or space ship. Add incidents, accidents, rituals, funerals, ceremonies.